![]() You even know the critical hit percentage. You can see how many AP a move will take (and you can spend more to make the shot more accurate). Shots have got to miss for the drama! But Jagged Alliance has strange habits to information sharing. Fights are trying to simulate the chaos of bullets flying in a Stallone movie. This is a game asking you to pray at the altar of RNG. That’s because Jagged Alliance is full of hidden dice rolls. And yet, they never play out the same way twice. Fights are not procedural demonstrated, but consistent on bespoke maps. Despite having a linear story, you can approach battles in Jagged Alliance 3 in just about any order. Most of the time, I found that very freeing. That explains why so many features that have become standard in this genre are missing, or completely rethought. This is a game from an alternate timeline where XCOM was never rebooted. That’s a good thing when it comes to the overall design. Old, But Not Forgottenįor better and for worse, a lot about Jagged Alliance 3 really feels like an old PC game. Trying to make an imperfect squad functional is even better. In dialogue scenes (which are more or less linear from playthrough to playthrough) the different Mercs offer different lines depending on who is around. ![]() A pair of best friends may talk about what they’ve been reading lately, or a pair of rivals may celebrate their foe’s demise. Much like the original Jagged Alliance games (and the movie Bullet Train) the Mercs all have opinions on each other, but guns for hire don’t get to pick their comrades.
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